dtblinux
Fullstack Programmer & Cyber Security Major/Enthusiast
Fullstack Programmer & Cyber Security Major/Enthusiast
A collection of my past experiences working with communities and other developers
Status: Sept 2024 - Nov 2024
Role: Lead Developer
Desc: Game Studio
Status: Nov 2023 - Jan 2024
Role: Founder/Developer
Desc: State of the art LUA based anti cheat & anti tamper.
Status: Dec 2023 - Jan 2023
Role: Developer
[2.5M+ Visits]
Status: Oct 2023 - Nov 2023
Role: Developer
[121.5M+ Visits]
[139K+ Group Members]
Status: Apr 2023 - May 2023
Role: Developer
Stuff I've worked on, mostly for fun. and some other stuff I have done
A game I started making with a friend as a passion project
A combat system framework I started making for my portfolio but never finished
A advanced tycoon system I had made a while back, using the Knit framework
A advanced framework I made to pump out the "Obby but your on a ..." Games.
A basic outfit loader system where u can buy / takeoff items based off a template then modified to use my framework + cleaner/optimized code
I made this because someone on HiddenDevs needed help with making one and I got bored, it works like custom duels and the code is actually open source, it uses my framework "Deity" and some OOP to manage arenas the models arent mine but the code is.
Uncopylocked Game LinkThe “Deity” framework is a modular game framework (Heavily modified BLU Framework) largely inspired by Knineteen19’s BLU and hexadecagons’s FreeBird framework, but with rewritten code, more organized to fit my needs. It creates a quick and simple workflow, it adds automatic module-requiring and built-in methods that run on start-up or are connected to their respective events automatically and only once for the client and server to reduce the total number of connections in the game.
Movement is a gamemode which focuses specifically on "Movement" Everything is synced with the server, such as viewbob, springs, bullet physics, etc. Bullets are based on the old system called MWB, but I've changed to Continunity Bullets. Bullets that are not halted from things like penetration, ricochet, redirections basically not needing to recalculate or wait for the next tick just to perform any of the specified actions.