About Me

This is my non-"professional" portfolio for non-IRL contact.
Hey there! I'm Anthony better known as linux, a high school student with a passion for coding and scripting.
I have 6+ years of experience.

Here's a list of the Programming Languages & Tools/Software I use.


Work Experience

A collection of my past experiences working with communities and other developers

Lush Nebula

Status: Sept 2024 - Nov 2024
Role: Lead Developer
Desc: Game Studio

  • Data Management
  • Anti-cheat & Security
  • Combat System
  • Main Game Systems

ByteAC

Status: Nov 2023 - Jan 2024
Role: Founder/Developer
Desc: State of the art LUA based anti cheat & anti tamper.

  • Dex Detection
  • Anti Fireserver, Invokeserver etc
  • Sanity checks
  • Detection of injection of exploits
  • Scrolling wheel detection
  • Movement checks ETC ETC

Nightcore

Status: Dec 2023 - Jan 2023
Role: Developer

  • Anti-cheat system
  • Game Framework
  • Moderation System

Punchmade Simulator

[2.5M+ Visits]
Status: Oct 2023 - Nov 2023
Role: Developer

  • Anti-cheat & Security
  • Basic Game Systems

Fortblox

[55.5M+ Visits]
Status: Aug 2023 - Sep 2023
Role: Developer

  • Anti-cheat & Security

Bordr gam

[43.5M+ Visits]
Status: Jun 2023 - Jul 2023
Role: Developer

  • Anti-cheat & Security

Booga Booga [REBORN]

[121.5M+ Visits]
[139K+ Group Members]
Status: Apr 2023 - May 2023
Role: Developer

  • Anti-cheat & Security
  • Moderation Systems and ticket support
  • Other game aspects

Icefuse Networks

Status: 2021 - 2023
Role: Developer

  • Anti-cheat & Security
  • Quality assurance

Projects

Stuff I've worked on, mostly for fun. and some other stuff I have done

Untitled Ability Game

A game I started making with a friend as a passion project

TSB Combat Remake

A combat system framework I started making for my portfolio but never finished

Advanced Tycoon System

A advanced tycoon system I had made a while back, using the Knit framework

Obby but your on a ... Framework

A advanced framework I made to pump out the "Obby but your on a ..." Games.

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Outfit Loader System

A basic outfit loader system where u can buy / takeoff items based off a template then modified to use my framework + cleaner/optimized code

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Duel System

I made this because someone on HiddenDevs needed help with making one and I got bored, it works like custom duels and the code is actually open source, it uses my framework "Deity" and some OOP to manage arenas the models arent mine but the code is.

Uncopylocked Game Link
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Deity Framework

The “Deity” framework is a modular game framework (Heavily modified BLU Framework) largely inspired by Knineteen19’s BLU and hexadecagons’s FreeBird framework, but with rewritten code, more organized to fit my needs. It creates a quick and simple workflow, it adds automatic module-requiring and built-in methods that run on start-up or are connected to their respective events automatically and only once for the client and server to reduce the total number of connections in the game.

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Movement

Movement is a gamemode which focuses specifically on "Movement" Everything is synced with the server, such as viewbob, springs, bullet physics, etc. Bullets are based on the old system called MWB, but I've changed to Continunity Bullets. Bullets that are not halted from things like penetration, ricochet, redirections basically not needing to recalculate or wait for the next tick just to perform any of the specified actions.

Need to contact me?

Find me on one of my social links below

Credits to wholecream for this template